march 31 2024 (6 rectangular segments of sky)
Arrow keys, tab
Games are PowerSlave (PSX), Castlevania (N64), GoldenEye 007 (N64), Waialae Country Club: True Golf Classics (N64), The Legend of Zelda: Ocarina of Time (N64), and Army Men: Sarge's Heroes (N64).
Made with https://github.com/plunderludics/unity-hawk
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Nothing really special about the selection of games here, or the number, or the arrangement. Four seemed too few and five unbalanced. A few of these games I've played before in other settings, most of them not. Most of the games are from N64 partly because PSX roms mean a much larger filesize, but there seem to be not many games on N64 with a first person camera, so I ended up using one PSX game as well. The skies from Castlevania and GoldenEye were ones I'd already collected for a previous thing. Selecting the later ones became progressively more difficult since I started to care a little bit about fitting in with the others in terms of color and camera motion. Some skies I found are close enough to circularly-symmetric that moving the camera left and right makes barely any perceptible change. Others just look bad or boring (like Army Men). I added the drawing of the elephant because something about the arrangement and the colors of the six bands on a white background, and the palm trees in the golf game, made me think of something like a short note written on a beach postcard, maybe something I saw in the past and don't remember well, but I didn't think of anything in particular to write on there, or at least anything that wasn't too long to really fit nicely. I made the drawing start hidden maybe because I felt that it was a bit too stupid or that other people playing the game might think it was stupid.
I hope that at some point in the future someone other than me, with a deeper personal connection to remembered videogames, or a deeper interest in the mechanics or affects of isolated videogame moments, can use this tool to create something more carefully considered.